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 Post subject: Re: Restrictive prim-size limits
PostPosted: Fri May 20, 2016 10:00 am 
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Joined: Fri Jul 29, 2011 2:10 pm
Posts: 3989
Location: France
Quit Button wrote:
Yichard wrote:
The exact limit is 45,000m (just tested) and it is server side.


:faint:
Ouch, that's nasty.


Nope. The biggest prim I ever made was something like 10,000,000,000kms wide. Was not in SL, though, but a VRML scene.



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 Post subject: Re: Restrictive prim-size limits
PostPosted: Fri May 20, 2016 11:59 am 

Joined: Wed Oct 26, 2011 8:21 am
Posts: 582
I am pretty sure the server will currently cap prims at 256m square. Calls to SetScale (and the link calls that use it) should truncate at 256m. Are you sure you ended up with a prim that big?


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 Post subject: Re: Restrictive prim-size limits
PostPosted: Fri May 20, 2016 12:29 pm 
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Joined: Fri Jul 29, 2011 2:10 pm
Posts: 3989
Location: France
(not the 10,000,000,000kms, but the 45kms one)

It is at least the size I had in the build window. I could not actually measure it, and even not see it, since it was a simple box. But this is checkable with a mesh, if it has some very small detail near its gravity center. We then can deduce how big the prim is from the size of the detail.

It is well know that some resizers can make prims much larger than sims. There was once a kilometres long prim found above mainland.

I used llSetLinkPrimitiveParamsFast( prim_number, [ PRIM_SIZE, NewSize] ), not the llSetScale(Whatever). Maybe the later is capped.

I think I would not like seeing prim sizes capped at 256 or something. There already is a wealth of sims surrounds, and they can be used for other purposes. I am currently preparing a surprise with them :-)

Of course there is a potential for specific griefing, but it is as with many other things, we can live with it.



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Elfs are in virtual worlds to share a vision of a wonderful life :-)
Elven bards and storytellers
"Elf Dream" for Elf living
"Shedrupling University" science
YichTrains Elven Works Lysaer Gortax Robots
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 Post subject: Re: Restrictive prim-size limits
PostPosted: Fri May 20, 2016 12:47 pm 
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Joined: Fri Aug 24, 2012 6:58 am
Posts: 2192
*shudders; revisiting the memory of a gargantuantastic mammal that had to be removed from grid inner-outer-space*



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