The problem with bans lines for vehicles is that they do not appear until you are very close to the parcel border (within 1 meter), so when you do finally see them it is far too late to react.
o.o - thanks for that, Bal ... 1 meter... really? ONE meter...
*parks my tryke*
*Tony Stewart Helmet Throw at the original inventor of ban-line markers*
.. of all the VERY BADLY implemented....
... but seriously ...
I used to ride a motorcycle and a tryke on the other grid (never flew or sailed .. left that one to a couple of dates); mainland road rides only, mind you (the road project sadly went the way of the dodo some time ago.. it was one of the better "voluntary resident group projects" when it was in it's hey-day).
We used to ride 40 to 50 sims on one of the mainland circuit roads once a month or so. Then crossings went to **** and we just gave up.
It was 16 sims (8+ crossings) from my "job" to my "home" (that was very much a daily to and from commute and a great lot of fun for a couple months). But I have to admit areas in which I rode had no ban lines anywhere so I never had the occasion to experience the behavior of running up on one.
I have always just assumed that a ban-lined sim crossing would be visible to the rider/flyer/boater depending on the normal parameters of approaching any sim crossing (draw distance, speed, etc) ... but if these react more like panning in on hover-text scripted objects (where one must be very close - 10 meters or less - to see them at all, much less read the text) that's really unacceptable
. If I had known or had the occasion to encounter one at any time, using a vehicle, I'd have spoken up MUCH sooner - about making ban-bordered regions far more visible to approaching traffic in addition to being less an eye-sore