Mike Chase wrote:
What viewer are you using? This may be a viewer issue. Really the server doesn't modify data and the client is responsible for both what we store and how its rendered. I just know I have duplicated this behavior with a very simple object by creating too many materials/faces in the upload. So I am suspecting that.
I'm using the last beta version of Inworldz viewer with deformer. I have a clue for this. I've been able to upload this dress correctly using the viewer with Mac OS X Lion 10.7.5 when I have some problems using the viewer under Mountain Lion 10.8.4. I still need to find out why two other dresses upload keep failing.
I was just at the sandbox trying out uploading mesh. The un-rigged mesh uploaded just fine, but when I tried to upload the rigged message I got an error message. Could this be another bug?