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 Post subject: Re: InWorldz Halcyon Server 0.9.22
PostPosted: Sun Mar 20, 2016 7:10 pm 
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Joined: Sun May 30, 2010 12:06 pm
Posts: 3379
Location: Netherlands
Ok will do flights to test that extensively.

And thank you for looking into this... I don't say it enough but I do appreciate it.



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Mesh prefab builder with a preferences towards Gothic Architecture.
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 Post subject: Re: InWorldz Halcyon Server 0.9.22
PostPosted: Sun Mar 20, 2016 7:17 pm 
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Joined: Mon Jun 07, 2010 7:07 pm
Posts: 7936
Location: Nova Scotia, Canada
Thanks, and just wanted to clarify that I only really need one or two examples of a failed crossing problem. One to investigate, and probably another just to confirm it's the same problem both times.


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