InWorldz

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 Post subject: Re: The 0.9.19 server update
PostPosted: Mon Dec 21, 2015 11:36 am 
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Joined: Thu Sep 18, 2014 4:12 pm
Posts: 383
Judy Dressler wrote:

I seriously envision to go to a "Tuna Only" diet.
Looks to be positive for brain cells.

:kittyyarn:


I have actually gone on a tuna only & water diet in RL .... Lost two dress sizes doing it too... no joke.


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 Post subject: Re: The 0.9.19 server update
PostPosted: Mon Dec 21, 2015 11:48 am 
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Joined: Mon Jun 14, 2010 3:08 am
Posts: 5759
Location: Wales
LoganStargazer wrote:
Yes. A Gateway FX 7805u. It's a good gaming system and use to work very well but it seems that model came with lead-free solder and after a while the GPU connection starts to micro-fracture. I made a post about it some days ago. Anything that really pushes the 3D functions will freak out the chip.

Not sure what she's got, I'll point her at this post.



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Ark
Good judgement comes from experience, experience comes from bad judgement
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 Post subject: Re: The 0.9.19 server update
PostPosted: Tue Dec 22, 2015 2:01 pm 
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Joined: Mon Jun 14, 2010 10:51 am
Posts: 817
Location: The Stinking Desert
Does this "update" have anything to do with trying to link stuff and it crashes you?

All by myself, private region, IW Release Candidate Viewer, under 300 prims and trying to link them crashed me.

Seems many have been having similar issues.



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Ferrator Montoya
envoy to the Great Ferret
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 Post subject: Re: The 0.9.19 server update
PostPosted: Tue Dec 22, 2015 2:08 pm 
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Joined: Mon Jun 14, 2010 10:51 am
Posts: 817
Location: The Stinking Desert
Cut down the number of objects, crashed again.



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Ferrator Montoya
envoy to the Great Ferret
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 Post subject: Re: The 0.9.19 server update
PostPosted: Tue Dec 22, 2015 3:36 pm 
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Joined: Mon Jun 07, 2010 7:07 pm
Posts: 7936
Location: Nova Scotia, Canada
Ferrator wrote:
Does this "update" have anything to do with trying to link stuff and it crashes you?
If "you" refers to the viewer, then no.

If that's IW2 or Firestorm, it may be one of the known crashes in those (such as the common crash allocating vertex buffers).


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