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 Post subject: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 11:25 am 
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Joined: Tue Sep 08, 2009 7:44 pm
Posts: 4256
Later on tonight, I will begin to roll physics out to a much more broad set of regions. These will be chosen at random throughout the grid and will run over the next few days in the hope that any showstopper bugs that may not have been found by the previous rollouts are weeded out.

After a few days of this larger set of regions running, if there are no serious bug reports, the physics release will commence to encompass the majority, or the entirety of the grid.

This will complete the phase 1 physics project and move us into implementation of the LSL vehicle functions.

In the meantime, sometime before or shortly after the full rollout, Balpien Hammerer will make freely available a script/set that will allow creators to easily begin building physical land, sea and air vehicles.

Here's to an awesome 2013! Thank you for being here with us on InWorldz!


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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 11:33 am 
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Joined: Sat Oct 09, 2010 9:37 pm
Posts: 1641
Location: New Orleans, LA
Happy New Year indeed!

Thank you so much Tranq and Bal, and also to the unseen grid monkeys who helped!

:hug:



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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 11:39 am 

Joined: Fri Aug 06, 2010 7:49 pm
Posts: 452
What a wonderful New Years present!!!!

Go Tranq, go!!!!



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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 11:43 am 
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Joined: Fri Jul 29, 2011 2:10 pm
Posts: 2970
Location: France
Woot woot! :D :D

Oh, this is the old non-physical woot... I need to make another one



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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 11:44 am 
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Joined: Mon Jun 14, 2010 2:28 pm
Posts: 715
Location: Colorado
Thank you for your hard work, Tranq!

And a Happy New year to all! :D



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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 12:19 pm 
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Joined: Fri Jul 29, 2011 2:10 pm
Posts: 2970
Location: France
Oh, I am too impatient... I wanted to try LLVehicle in "another place"... aaaaaargh

My train will be able to run only into inworldz, sorry :D



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Elves come in virtual worlds to share a vision of a wonderful life :-)
-"Elven bards and storytellers"
-"Elf Dream" for all nice creatures
-"Shedrupling University" for science
-"YichTrains Elven Works"
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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 12:25 pm 
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Joined: Mon Apr 26, 2010 5:25 pm
Posts: 231
WOOHOO!
:hug: :D :bravo:


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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 1:38 pm 

Joined: Wed Dec 12, 2012 11:24 am
Posts: 3
Happy New Year! And, that's great news, thank you IW team.


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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 1:40 pm 
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Joined: Sat Jul 03, 2010 3:03 pm
Posts: 1440
Location: Virtual Reality & the US
If you can Tranq, put Dreamsinger in the next rollout, and we will see if that heals it of its current problems.



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 Post subject: Re: Happy PhysYear!
PostPosted: Tue Jan 01, 2013 3:00 pm 
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Joined: Mon Jun 14, 2010 3:08 am
Posts: 4710
Location: Wales
Are you doing this at the estate level, or just random regions ?



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