Where your Dreams are our Vision!

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 Post subject: InWorldz 0.7.0 R1542X
PostPosted: Thu Feb 09, 2012 12:07 am 

Joined: Tue Sep 08, 2009 7:44 pm
Posts: 4182
Major changes
New inventory system frontend
New inventory system backend (more scalable and reliable, based on apache cassandra)

Alpha, tatoo, and physics layer support
When possible, returned rezzed object to the folder it came from
Enhancements to world map code

Core stability/Performance Fixes
Multiple memory leaks fixed
Multiple causes of sim crashes fixed
HTTP inventory fetch
Fixes to inconsistent locking (sim crashers)
Fixes to scene persistence (more reliable sim saves)
Improves the behavior of llGetParcelFlags
Fixes to object rezzing other objects with group assignments
Fix to phlox to use monotonic timers for all scheduling tasks (more reliable script timing in the face of clock issues)
Many appearance related fixes and tweaks
Improved llInstantMessage runtime behavior
Change memory allocation during texture fetches (maintain stability under high load)
Major rework of scenegraph components (code correctness/reliability)
Fixes for rotations and movement of avatar attachments to properly save
Fixes in llHttpRequest
Fixes in "Edit linked parts" and rotations

Contrary to some reports, I want to assure everyone we have not lost focus on core improvements and fixes. The vast majority of the work and time taken in this release were core fixes and designing/implementing the new inventory backend which we will be migrating everyone to shortly.

Thank you for trusting and believing in us :)

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