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It is currently Thu Sep 09, 2010 12:48 pm
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Elenia
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Post subject: Re: Viewer Bugs! Posted: Fri Aug 21, 2009 5:01 pm |
| InWorldz Founder |
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Joined: Wed Feb 25, 2009 11:29 am Posts: 2088
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How many are you trying to upload at one time, and have you just done mass move from one folder to another then immediately try uploading again?
_________________ Usually not here... nothing new!
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Rosa Dagostino
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Post subject: Re: Viewer Bugs! Posted: Fri Aug 21, 2009 7:52 pm |
Joined: Sun Apr 12, 2009 1:19 am Posts: 905 Location: Genesis in Inworldz with Him, my Master :P
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Elenia
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Post subject: Re: Viewer Bugs! Posted: Fri Aug 21, 2009 8:44 pm |
| InWorldz Founder |
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Joined: Wed Feb 25, 2009 11:29 am Posts: 2088
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That's a close summary, it has to do with the grid not getting an "alive" message from the viewer as the window is open. It also happens with massive uploads, and massive inventory changes as well. While the db is processing the request, there's nothing being sent to the viewer, so after about 30 seconds it crashes. This is also the same thing with a few other things that we're working out getting fixed.
_________________ Usually not here... nothing new!
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Amaranthim Talon
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Post subject: Re: Viewer Bugs! Posted: Sun May 02, 2010 10:25 pm |
Joined: Mon Apr 19, 2010 8:38 am Posts: 1229 Location: Miami
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As I have commented inworld, I don't have an edit box when i go in thru the official IW viewer. I am also constantly having to rebake - i have holes in my body or am some techicolor nightmare. Today my eyes started disappearing too- Legion was kind enough to link me to the newest IW viewer and this made no difference- i constantly need to rebake and there is still no edit box.
Info re my machine and environment - Oh and i am on wireless. The rebake thing needs to happen on any viewer btw- btu the edit thing only on IW viewer. Asus with the following specs:
# Processor Intel® Core™2 Duo # Processor Speed 2.53GHz # Battery Type 8-cell lithium-ion # Display Type LED-backlit high-definition plus widescreen (1600 x 900) # Screen Size (Measured Diagonally) 17.3" # System Bus 1066MHz # Cache Memory 3MB on die Level 2 # System Memory (RAM) 6GB # Type of Memory (RAM) DDR2 # Hard Drive Type SATA (5400 rpm) # Computer Hard Drive Size 500GB # Optical Drive Double-layer DVD±RW/CD-RW # Optical Drive Speeds Drive speeds not specified # Direct-Disc Labeling No # Digital Media Reader or Slots Yes, digital media card reader # Graphics NVIDIA GeForce GTX 260M # Video Memory 1GB GDDR3 VRAM # TV Tuner No # MPEG Yes # Built-in Webcam Yes # Modem None # Networking Built-in 10/100/1000 Ethernet LAN (RJ-45 connector) # Wireless Networking Wireless-B+G+N # Bluetooth-Enabled No # S-Video Outputs None # Additional Audio/Video Connectors HDMI # Audio DSP and Dolby Home Theater support # Speakers Internal # PCMCIA Slots None # USB 2.0 Ports 4 # IEEE 1394 FireWire Ports 1 # Parallel Ports None # Game Ports None # Laptop Weight Standard (more than 5.5 lbs.) # Battery Life Up to 1 hour and 23 minutes # Pointing Device Wide-type touchpad # HDMI Output Yes
Operating System Windows 7 Home Premium 64-bit
_________________ Talon Faire Main is located @: Animated Spirits 157, 132, 23 with a satellite location in beautiful Bali: Bali/229/218/22
Visit Talon Faire's On-Line Catalogue http://talonfaire.blogspot.com/
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Legion Hienrichs
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Post subject: Re: Viewer Bugs! Posted: Mon May 03, 2010 5:34 am |
| Site Admin |
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Joined: Wed Feb 25, 2009 2:03 pm Posts: 614
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Amaranthim,
Hopefully I can catch up with you world tonight again.
Everything about your system is fine, so there is no reason this shouldn't be running.
Thanks for letting me know it didn't. Will try and work out what's going on so I can help more tonight.
_________________ Yet some men say in many parts of England that King Arthur is not dead; that he shall come again, there is written this verse upon his tomb which lies at the bottom of the lake. 'Here Lies King Arthur, Once And Future King.'
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Amaranthim Talon
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Post subject: Re: Viewer Bugs! Posted: Mon May 03, 2010 8:14 am |
Joined: Mon Apr 19, 2010 8:38 am Posts: 1229 Location: Miami
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Thanks a lot- i will be in and about depending on RL, after 4 or 5 PST. (I'm Eastern if that helps).
_________________ Talon Faire Main is located @: Animated Spirits 157, 132, 23 with a satellite location in beautiful Bali: Bali/229/218/22
Visit Talon Faire's On-Line Catalogue http://talonfaire.blogspot.com/
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Rosa Dagostino
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Post subject: Re: Viewer Bugs! Posted: Thu May 06, 2010 8:48 am |
Joined: Sun Apr 12, 2009 1:19 am Posts: 905 Location: Genesis in Inworldz with Him, my Master :P
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Amaranthim Talon
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Post subject: Re: Viewer Bugs! Posted: Thu May 06, 2010 2:12 pm |
Joined: Mon Apr 19, 2010 8:38 am Posts: 1229 Location: Miami
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Thanks - hadnt thought of that- maybe i should also upload a new skin just in case...
_________________ Talon Faire Main is located @: Animated Spirits 157, 132, 23 with a satellite location in beautiful Bali: Bali/229/218/22
Visit Talon Faire's On-Line Catalogue http://talonfaire.blogspot.com/
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Natalie Oe
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Post subject: Re: Viewer Bugs! Posted: Sun May 09, 2010 10:26 pm |
Joined: Wed Apr 28, 2010 6:20 am Posts: 142 Location: Australia
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Heres a couple i've found (sorry if they've been posted elsewhere) 1) When searching classifieds, I like to leave the name field blank so I can see them all, but when I do this and hit browse, I get a client has crashed message. 2) When loading my vendors with textures I get the following script error Quote: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:
Server stack trace:
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)
at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBu Not sure what that all means but apart from that the vendors are working properly.
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Elenia
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Post subject: Re: Viewer Bugs! Posted: Mon May 10, 2010 6:33 am |
| InWorldz Founder |
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Joined: Wed Feb 25, 2009 11:29 am Posts: 2088
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It looks like you're having an issue with llSetTexture. But without seeing script, hard to say. On a side note, these bugs should really get posted to the Mantis, as that's more our checklist of things to fix than anything else these days. Things tend to get lost on the forums 
_________________ Usually not here... nothing new!
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