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 Post subject: Re: Viewer Bugs!
PostPosted: Fri Aug 21, 2009 5:01 pm 
InWorldz Founder
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Posts: 2088
How many are you trying to upload at one time, and have you just done mass move from one folder to another then immediately try uploading again?



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 Post subject: Re: Viewer Bugs!
PostPosted: Fri Aug 21, 2009 7:52 pm 
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Location: Genesis in Inworldz with Him, my Master :P
Yeah that happens to me, if I have the 'open file' going for too long I just crash out, so I limit my uploads to about 10 a shot, I can upload more if they are all together & I dont need to search for them to collate.... this also happens to me in SL, i'd figured it was just my PC losing connection from the grids whilst the upload window is open :doh:



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 Post subject: Re: Viewer Bugs!
PostPosted: Fri Aug 21, 2009 8:44 pm 
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That's a close summary, it has to do with the grid not getting an "alive" message from the viewer as the window is open. It also happens with massive uploads, and massive inventory changes as well. While the db is processing the request, there's nothing being sent to the viewer, so after about 30 seconds it crashes. This is also the same thing with a few other things that we're working out getting fixed.



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 Post subject: Re: Viewer Bugs!
PostPosted: Sun May 02, 2010 10:25 pm 
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Joined: Mon Apr 19, 2010 8:38 am
Posts: 1229
Location: Miami
As I have commented inworld, I don't have an edit box when i go in thru the official IW viewer. I am also constantly having to rebake - i have holes in my body or am some techicolor nightmare. Today my eyes started disappearing too- Legion was kind enough to link me to the newest IW viewer and this made no difference- i constantly need to rebake and there is still no edit box.

Info re my machine and environment - Oh and i am on wireless. The rebake thing needs to happen on any viewer btw- btu the edit thing only on IW viewer.
Asus with the following specs:

#
Processor
Intel® Core™2 Duo
#
Processor Speed
2.53GHz
#
Battery Type
8-cell lithium-ion
#
Display Type
LED-backlit high-definition plus widescreen (1600 x 900)
#
Screen Size (Measured Diagonally)
17.3"
#
System Bus
1066MHz
#
Cache Memory
3MB on die Level 2
#
System Memory (RAM)
6GB
#
Type of Memory (RAM)
DDR2
#
Hard Drive Type
SATA (5400 rpm)
#
Computer Hard Drive Size
500GB
#
Optical Drive
Double-layer DVD±RW/CD-RW
#
Optical Drive Speeds
Drive speeds not specified
#
Direct-Disc Labeling
No
#
Digital Media Reader or Slots
Yes, digital media card reader
#
Graphics
NVIDIA GeForce GTX 260M
#
Video Memory
1GB GDDR3 VRAM
#
TV Tuner
No
#
MPEG
Yes
#
Built-in Webcam
Yes
#
Modem
None
#
Networking
Built-in 10/100/1000 Ethernet LAN (RJ-45 connector)
#
Wireless Networking
Wireless-B+G+N
#
Bluetooth-Enabled
No
#
S-Video Outputs
None
#
Additional Audio/Video Connectors
HDMI
#
Audio
DSP and Dolby Home Theater support
#
Speakers
Internal
#
PCMCIA Slots
None
#
USB 2.0 Ports
4
#
IEEE 1394 FireWire Ports
1
#
Parallel Ports
None
#
Game Ports
None
#
Laptop Weight
Standard (more than 5.5 lbs.)
#
Battery Life
Up to 1 hour and 23 minutes
#
Pointing Device
Wide-type touchpad
#
HDMI Output
Yes

Operating System
Windows 7 Home Premium 64-bit



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 Post subject: Re: Viewer Bugs!
PostPosted: Mon May 03, 2010 5:34 am 
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Posts: 614
Amaranthim,

Hopefully I can catch up with you world tonight again.

Everything about your system is fine, so there is no reason this shouldn't be running.

Thanks for letting me know it didn't. Will try and work out what's going on so I can help more tonight.



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 Post subject: Re: Viewer Bugs!
PostPosted: Mon May 03, 2010 8:14 am 
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Joined: Mon Apr 19, 2010 8:38 am
Posts: 1229
Location: Miami
Thanks a lot- i will be in and about depending on RL, after 4 or 5 PST. (I'm Eastern if that helps).



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 Post subject: Re: Viewer Bugs!
PostPosted: Thu May 06, 2010 8:48 am 
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Joined: Sun Apr 12, 2009 1:19 am
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Location: Genesis in Inworldz with Him, my Master :P
Amar I had the holey issue when I logged in yesterday afternoon, if your avatar ever pixels or is holey just change your skin, you can change it back again once you have done that & then your good to go ;)



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 Post subject: Re: Viewer Bugs!
PostPosted: Thu May 06, 2010 2:12 pm 
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Joined: Mon Apr 19, 2010 8:38 am
Posts: 1229
Location: Miami
Thanks - hadnt thought of that- maybe i should also upload a new skin just in case...



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 Post subject: Re: Viewer Bugs!
PostPosted: Sun May 09, 2010 10:26 pm 
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Joined: Wed Apr 28, 2010 6:20 am
Posts: 142
Location: Australia
Heres a couple i've found (sorry if they've been posted elsewhere)

1) When searching classifieds, I like to leave the name field blank so I can see them all, but when I do this and hit browse, I get a client has crashed message.

2) When loading my vendors with textures I get the following script error
Quote:
Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu
True Blue Make Your Own Neon Sign Textures - Bar: Runtime error:


Server stack trace:

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptExecutionTracker.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.EventQueueManager.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine.AddScriptLPS(UUID item, UInt32 localID, Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.AddScriptLPS(Int32 count)

at OpenSim.Region.ScriptEngine.Shared.Api.LSL_Api.llSetTexture(String texture, Int32 face)

at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)

at System.Runtime.Remoting.Messaging.StackBu


Not sure what that all means but apart from that the vendors are working properly.



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 Post subject: Re: Viewer Bugs!
PostPosted: Mon May 10, 2010 6:33 am 
InWorldz Founder
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Joined: Wed Feb 25, 2009 11:29 am
Posts: 2088
It looks like you're having an issue with llSetTexture. But without seeing script, hard to say.

On a side note, these bugs should really get posted to the Mantis, as that's more our checklist of things to fix than anything else these days. Things tend to get lost on the forums ;)



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